3D Character Artist - Warcave


3D Character Artist Belgium

Warcave is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing.

Essential Duties and Responsibilities include the following:

  • Maintains consistent style under the direction of the Art Director
  • Creates models, textures, and shaders for characters, vehicles, weapons, and props
  • Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics
  • Checks character assets in context in the game to identify scale and design issues
  • Optimizes models and shaders.
  • Actively participates in technical and artistic problem solving
  • Works closely with animators and riggers to ensure models deform correctly and are functional
  • Solves problems with visual design; fills in the gaps between concept art and modeling
  • Meets with other character artists to discuss style and technique and maintains visual consistency
  • Other duties may be required

Skills & Requirements

Education and/or Experience:

  • Advanced knowledge of human and animal anatomy.
  • Strong traditional painting skills in both stylized and photorealistic styles.
  • Strong drawing, sculpting, and conceptualization skills with an ability to adapt to established styles.
  • Ability to meet deadlines under tight schedules.
  • Understanding of source control with Git, svn or the equivalent.
  • Understanding of clean edge flow and best practices for modeling for animation performance.
  • Willingness to receive direction and work closely with a team.

How to Apply

If this sounds like the opportunity that you have been looking for – then we want to hear from you.